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Your Position:Home > Entertainment > Entertainment > Global VR Gaming Market Size, Status and Forecast 2018-2025

Global VR Gaming Market Size, Status and Forecast 2018-2025

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License: single license enterprise license

Global VR Gaming Market Size, Status and Forecast 2018-2025

Hard Copy: 3900 USD
PDF Copy (single user): 3900 USD
Enterprise wide License: 7800 USD
Pages: 109
Tables and Figures: 113
Published Date: Aug 2018
Publisher: QYR Medical Care Research Center
Contact: Tel: 1-6262952442; 86-10-82945717; Email: sales@qyresearch.com

Summary

This report focuses on the global VR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the VR Gaming development in United States, Europe and China.

In 2017, the global VR Gaming market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.

The key players covered in this study
    Oculus VR
    Samsung
    Activision Blizzard
    Kopin
    HTC
    Google
    Sony
    ZEISS International
    Razer
    FOVE
    Valve
    Disney
    Electronic Arts
    AMD (Advanced Micro Devices)
    Facebook
    GoPro
    NVIDIA
    Qualcomm Technologies

Market segment by Type, the product can be split into
    Role Playing Game
    First Person Shooting Game
    Real Time Strategy Game
    Action Game
    Other

Market segment by Application, split into
    PCs
    Consoles
    Mobile Devices
    Other

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global VR Gaming status, future forecast, growth opportunity, key market and key players.
    To present the VR Gaming development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of VR Gaming are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global VR Gaming Market Size Growth Rate by Type (2013-2025)
        1.4.2 Role Playing Game
        1.4.3 First Person Shooting Game
        1.4.4 Real Time Strategy Game
        1.4.5 Action Game
        1.4.6 Other
    1.5 Market by Application
        1.5.1 Global VR Gaming Market Share by Application (2013-2025)
        1.5.2 PCs
        1.5.3 Consoles
        1.5.4 Mobile Devices
        1.5.5 Other
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 VR Gaming Market Size
    2.2 VR Gaming Growth Trends by Regions
        2.2.1 VR Gaming Market Size by Regions (2013-2025)
        2.2.2 VR Gaming Market Share by Regions (2013-2018)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Opportunities

3 Market Share by Key Players
    3.1 VR Gaming Market Size by Manufacturers
        3.1.1 Global VR Gaming Revenue by Manufacturers (2013-2018)
        3.1.2 Global VR Gaming Revenue Market Share by Manufacturers (2013-2018)
        3.1.3 Global VR Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 VR Gaming Key Players Head office and Area Served
    3.3 Key Players VR Gaming Product/Solution/Service
    3.4 Date of Enter into VR Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global VR Gaming Market Size by Type (2013-2018)
    4.2 Global VR Gaming Market Size by Application (2013-2018)

5 United States
    5.1 United States VR Gaming Market Size (2013-2018)
    5.2 VR Gaming Key Players in United States
    5.3 United States VR Gaming Market Size by Type
    5.4 United States VR Gaming Market Size by Application

6 Europe
    6.1 Europe VR Gaming Market Size (2013-2018)
    6.2 VR Gaming Key Players in Europe
    6.3 Europe VR Gaming Market Size by Type
    6.4 Europe VR Gaming Market Size by Application

7 China
    7.1 China VR Gaming Market Size (2013-2018)
    7.2 VR Gaming Key Players in China
    7.3 China VR Gaming Market Size by Type
    7.4 China VR Gaming Market Size by Application

8 Japan
    8.1 Japan VR Gaming Market Size (2013-2018)
    8.2 VR Gaming Key Players in Japan
    8.3 Japan VR Gaming Market Size by Type
    8.4 Japan VR Gaming Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia VR Gaming Market Size (2013-2018)
    9.2 VR Gaming Key Players in Southeast Asia
    9.3 Southeast Asia VR Gaming Market Size by Type
    9.4 Southeast Asia VR Gaming Market Size by Application

10 India
    10.1 India VR Gaming Market Size (2013-2018)
    10.2 VR Gaming Key Players in India
    10.3 India VR Gaming Market Size by Type
    10.4 India VR Gaming Market Size by Application

11 Central & South America
    11.1 Central & South America VR Gaming Market Size (2013-2018)
    11.2 VR Gaming Key Players in Central & South America
    11.3 Central & South America VR Gaming Market Size by Type
    11.4 Central & South America VR Gaming Market Size by Application

12 International Players Profiles
    12.1 Oculus VR
        12.1.1 Oculus VR Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 VR Gaming Introduction
        12.1.4 Oculus VR Revenue in VR Gaming Business (2013-2018)
        12.1.5 Oculus VR Recent Development
    12.2 Samsung
        12.2.1 Samsung Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 VR Gaming Introduction
        12.2.4 Samsung Revenue in VR Gaming Business (2013-2018)
        12.2.5 Samsung Recent Development
    12.3 Activision Blizzard
        12.3.1 Activision Blizzard Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 VR Gaming Introduction
        12.3.4 Activision Blizzard Revenue in VR Gaming Business (2013-2018)
        12.3.5 Activision Blizzard Recent Development
    12.4 Kopin
        12.4.1 Kopin Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 VR Gaming Introduction
        12.4.4 Kopin Revenue in VR Gaming Business (2013-2018)
        12.4.5 Kopin Recent Development
    12.5 HTC
        12.5.1 HTC Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 VR Gaming Introduction
        12.5.4 HTC Revenue in VR Gaming Business (2013-2018)
        12.5.5 HTC Recent Development
    12.6 Google
        12.6.1 Google Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 VR Gaming Introduction
        12.6.4 Google Revenue in VR Gaming Business (2013-2018)
        12.6.5 Google Recent Development
    12.7 Sony
        12.7.1 Sony Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 VR Gaming Introduction
        12.7.4 Sony Revenue in VR Gaming Business (2013-2018)
        12.7.5 Sony Recent Development
    12.8 ZEISS International
        12.8.1 ZEISS International Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 VR Gaming Introduction
        12.8.4 ZEISS International Revenue in VR Gaming Business (2013-2018)
        12.8.5 ZEISS International Recent Development
    12.9 Razer
        12.9.1 Razer Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 VR Gaming Introduction
        12.9.4 Razer Revenue in VR Gaming Business (2013-2018)
        12.9.5 Razer Recent Development
    12.10 FOVE
        12.10.1 FOVE Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 VR Gaming Introduction
        12.10.4 FOVE Revenue in VR Gaming Business (2013-2018)
        12.10.5 FOVE Recent Development
    12.11 Valve
    12.12 Disney
    12.13 Electronic Arts
    12.14 AMD (Advanced Micro Devices)
    12.15 Facebook
    12.16 GoPro
    12.17 NVIDIA
    12.18 Qualcomm Technologies

13 Market Forecast 2018-2025
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2018-2025)
    13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details


List of Tables and Figures

    Table VR Gaming Key Market Segments
    Table Key Players VR Gaming Covered
    Table Global VR Gaming Market Size Growth Rate by Type 2013-2025 (Million US$)
    Figure Global VR Gaming Market Size Market Share by Type 2013-2025
    Figure Role Playing Game Figures
    Table Key Players of Role Playing Game
    Figure First Person Shooting Game Figures
    Table Key Players of First Person Shooting Game
    Figure Real Time Strategy Game Figures
    Table Key Players of Real Time Strategy Game
    Figure Action Game Figures
    Table Key Players of Action Game
    Figure Other Figures
    Table Key Players of Other
    Table Global VR Gaming Market Size Growth by Application 2013-2025 (Million US$)
    Figure PCs Case Studies
    Figure Consoles Case Studies
    Figure Mobile Devices Case Studies
    Figure Other Case Studies
    Figure VR Gaming Report Years Considered
    Table Global VR Gaming Market Size 2013-2025 (Million US$)
    Figure Global VR Gaming Market Size and Growth Rate 2013-2025 (Million US$)
    Table Global VR Gaming Market Size by Regions 2013-2025 (Million US$)
    Table Global VR Gaming Market Size by Regions 2013-2018 (Million US$)
    Table Global VR Gaming Market Share by Regions 2013-2018
    Figure Global VR Gaming Market Share by Regions 2013-2018
    Figure Global VR Gaming Market Share by Regions 2018
    Table Market Top Trends
    Table Global VR Gaming Revenue by Manufacturers (2013-2018) (Million US$)
    Table Global VR Gaming Market Share by Manufacturers (2013-2018)
    Figure Global VR Gaming Market Share by Manufacturers in 2018
    Table Global VR Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table Key Players Head office and Area Served
    Table Key Players VR Gaming Product/Solution/Service
    Table Date of Enter into VR Gaming Market
    Table Mergers & Acquisitions, Expansion Plans
    Table Global VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table Global VR Gaming Market Size Share by Type (2013-2018)
    Figure Global VR Gaming Market Size Market Share by Type (2013-2018)
    Table Global VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table Global VR Gaming Market Size Share by Application (2013-2018)
    Figure Global VR Gaming Market Size Market Share by Application (2013-2018)
    Figure Global VR Gaming Revenue Market Share by Application in 2017
    Figure United States VR Gaming Market Size 2013-2018 (Million US$)
    Table United States Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table United States Key Players VR Gaming Market Share (2017-2018)
    Table United States VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table United States VR Gaming Market Share by Type (2013-2018)
    Table United States VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table United States VR Gaming Market Share by Application (2013-2018)
    Figure Europe VR Gaming Market Size 2013-2018 (Million US$)
    Table Europe Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table Europe Key Players VR Gaming Market Share (2017-2018)
    Table Europe VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table Europe VR Gaming Market Share by Type (2013-2018)
    Table Europe VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table Europe VR Gaming Market Share by Application (2013-2018)
    Figure China VR Gaming Market Size 2013-2018 (Million US$)
    Table China Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table China Key Players VR Gaming Market Share (2017-2018)
    Table China VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table China VR Gaming Market Share by Type (2013-2018)
    Table China VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table China VR Gaming Market Share by Application (2013-2018)
    Figure Japan VR Gaming Market Size 2013-2018 (Million US$)
    Table Japan Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table Japan Key Players VR Gaming Market Share (2017-2018)
    Table Japan VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table Japan VR Gaming Market Share by Type (2013-2018)
    Table Japan VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table Japan VR Gaming Market Share by Application (2013-2018)
    Figure Southeast Asia VR Gaming Market Size 2013-2018 (Million US$)
    Table Southeast Asia Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table Southeast Asia Key Players VR Gaming Market Share (2017-2018)
    Table Southeast Asia VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table Southeast Asia VR Gaming Market Share by Type (2013-2018)
    Table Southeast Asia VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table Southeast Asia VR Gaming Market Share by Application (2013-2018)
    Figure India VR Gaming Market Size 2013-2018 (Million US$)
    Table India Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table India Key Players VR Gaming Market Share (2017-2018)
    Table India VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table India VR Gaming Market Share by Type (2013-2018)
    Table India VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table India VR Gaming Market Share by Application (2013-2018)
    Figure Central & South America VR Gaming Market Size 2013-2018 (Million US$)
    Table Central & South America Key Players VR Gaming Revenue (2017-2018) (Million US$)
    Table Central & South America Key Players VR Gaming Market Share (2017-2018)
    Table Central & South America VR Gaming Market Size by Type (2013-2018) (Million US$)
    Table Central & South America VR Gaming Market Share by Type (2013-2018)
    Table Central & South America VR Gaming Market Size by Application (2013-2018) (Million US$)
    Table Central & South America VR Gaming Market Share by Application (2013-2018)
    Table Oculus VR Company Details
    Table Oculus VR Revenue in VR Gaming Business (2013-2018) (Million US$)
    Figure Oculus VR Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Oculus VR Recent Development
    Table Samsung Company Details
    Table Samsung Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure Samsung Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Samsung Recent Development
    Table Activision Blizzard Company Details
    Table Activision Blizzard Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure Activision Blizzard Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Activision Blizzard Recent Development
    Table Kopin Company Details
    Table Kopin Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure Kopin Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Kopin Recent Development
    Table HTC Company Details
    Table HTC Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure HTC Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table HTC Recent Development
    Table Google Company Details
    Table Google Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure Google Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Google Recent Development
    Table Sony Company Details
    Table Sony Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure Sony Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Sony Recent Development
    Table ZEISS International Company Details
    Table ZEISS International Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure ZEISS International Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table ZEISS International Recent Development
    Table Razer Company Details
    Table Razer Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure Razer Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table Razer Recent Development
    Table FOVE Company Details
    Table FOVE Revenue in VR Gaming Business (2013-2018)(Million US$)
    Figure FOVE Revenue Growth Rate in VR Gaming Business (2013-2018)
    Table FOVE Recent Development
    Table Valve Company Details
    Table Disney Company Details
    Table Electronic Arts Company Details
    Table AMD (Advanced Micro Devices) Company Details
    Table Facebook Company Details
    Table GoPro Company Details
    Table NVIDIA Company Details
    Table Qualcomm Technologies Company Details
    Table Global VR Gaming Market Size by Regions (Million US$) 2018-2025
    Figure Global VR Gaming Market Size Share by Regions (2018-2025)
    Figure Global VR Gaming Market Size Share by Regions in 2025
    Figure United States VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Europe VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure China VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Japan VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Southeast Asia VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure India VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Central & South America VR Gaming Market Size Forecast (2018-2025)(Million USD)
    Table Global VR Gaming Market Size by Product (2018-2025) (Million US$)
    Figure Global VR Gaming Market Size by Product (2018-2025)
    Figure Global VR Gaming Market Size by Product in 2025
    Table Global VR Gaming Market Size by Application (2018-2025) (Million US$)
    Figure Global VR Gaming Market Size by Application (2018-2025)
    Figure Global VR Gaming Market Size by Application in 2025
    Table Research Programs/Design for This Report
    Figure Bottom-up and Top-down Approaches for This Report
    Figure Data Triangulation
    Table Key Data Information from Secondary Sources
    Table Key Data Information from Primary Sources

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