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Your Position:Home > Entertainment > Entertainment > Global VR Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

Global VR Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

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Publishers:QYResearch

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Global VR Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

Hard Copy: 3350 USD
PDF Copy (single user): 3350 USD
Enterprise wide License: 6700 USD
Pages: 104
Tables and Figures: 113
Published Date: Aug 2018
Publisher: QYR Service & Software Research Center
Contact: Tel: 1-6262952442; 86-10-82945717; Email: sales@qyresearch.com

Summary

This report studies the VR Gaming market size by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

In 2017, the global VR Gaming market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of between 2018 and 2025.

This report focuses on the global top players, covered
    Oculus VR
    Samsung
    Activision Blizzard
    Kopin
    HTC
    Google
    Sony
    ZEISS International
    Razer
    FOVE
    Valve
    Disney
    Electronic Arts
    AMD (Advanced Micro Devices)
    Facebook
    GoPro
    NVIDIA
    Qualcomm Technologies

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Rest of Asia Pacific
    Central & South America
    Middle East & Africa

Market segment by Type, the product can be split into
    Role Playing Game
    First Person Shooting Game
    Real Time Strategy Game
    Action Game
    Other

Market segment by Application, the market can be split into
    PCs
    Consoles
    Mobile Devices
    Other

The study objectives of this report are:
    To study and forecast the market size of VR Gaming in global market.
    To analyze the global key players, SWOT analysis, value and global market share for top players.
    To define, describe and forecast the market by type, end use and region.
    To analyze and compare the market status and forecast among global major regions.
    To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends and factors driving or inhibiting the market growth.
    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of VR Gaming are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Raw material suppliers
Distributors/traders/wholesalers/suppliers
Regulatory bodies, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade associations and industry bodies
End-use industries

Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Further breakdown of VR Gaming market on basis of the key contributing countries.
Detailed analysis and profiling of additional market players.


Table of Contents

VR Gaming Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of VR Gaming
    1.1 VR Gaming Market Overview
        1.1.1 VR Gaming Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global VR Gaming Market Size and Analysis by Regions
        1.2.1 North America
        1.2.2 Europe
        1.2.3 China
        1.2.4 Rest of Asia Pacific
        1.2.5 Central & South America
        1.2.6 Middle East & Africa
    1.3 VR Gaming Market by Type
        1.3.1 Role Playing Game
        1.3.2 First Person Shooting Game
        1.3.3 Real Time Strategy Game
        1.3.4 Action Game
        1.3.5 Other
    1.4 VR Gaming Market by End Users/Application
        1.4.1 PCs
        1.4.2 Consoles
        1.4.3 Mobile Devices
        1.4.4 Other

2 Global VR Gaming Competition Analysis by Players
    2.1 VR Gaming Market Size (Value) by Players (2017 and 2018)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 Oculus VR
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 VR Gaming Revenue (Value) (2013-2018)
        3.1.5 Recent Developments
    3.2 Samsung
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 VR Gaming Revenue (Value) (2013-2018)
        3.2.5 Recent Developments
    3.3 Activision Blizzard
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 VR Gaming Revenue (Value) (2013-2018)
        3.3.5 Recent Developments
    3.4 Kopin
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 VR Gaming Revenue (Value) (2013-2018)
        3.4.5 Recent Developments
    3.5 HTC
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 VR Gaming Revenue (Value) (2013-2018)
        3.5.5 Recent Developments
    3.6 Google
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 VR Gaming Revenue (Value) (2013-2018)
        3.6.5 Recent Developments
    3.7 Sony
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 VR Gaming Revenue (Value) (2013-2018)
        3.7.5 Recent Developments
    3.8 ZEISS International
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 VR Gaming Revenue (Value) (2013-2018)
        3.8.5 Recent Developments
    3.9 Razer
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 VR Gaming Revenue (Value) (2013-2018)
        3.9.5 Recent Developments
    3.10 FOVE
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 VR Gaming Revenue (Value) (2013-2018)
        3.10.5 Recent Developments
    3.11 Valve
    3.12 Disney
    3.13 Electronic Arts
    3.14 AMD (Advanced Micro Devices)
    3.15 Facebook
    3.16 GoPro
    3.17 NVIDIA
    3.18 Qualcomm Technologies

4 Global VR Gaming Market Size by Type and Application (2013-2018)
    4.1 Global VR Gaming Market Size by Type (2013-2018)
    4.2 Global VR Gaming Market Size by Application (2013-2018)
    4.3 Potential Application of VR Gaming in Future
    4.4 Top Consumer/End Users of VR Gaming

5 North America VR Gaming Development Status and Outlook
    5.1 North America VR Gaming Market Size (2013-2018)
    5.2 North America VR Gaming Market Size and Market Share by Players (2017 and 2018)

6 Europe VR Gaming Development Status and Outlook
    6.1 Europe VR Gaming Market Size (2013-2018)
    6.2 Europe VR Gaming Market Size and Market Share by Players (2017 and 2018)

7 China VR Gaming Development Status and Outlook
    7.1 China VR Gaming Market Size (2013-2018)
    7.2 China VR Gaming Market Size and Market Share by Players (2017 and 2018)

8 Rest of Asia Pacific VR Gaming Development Status and Outlook
    8.1 Rest of Asia Pacific VR Gaming Market Size (2013-2018)
    8.2 Rest of Asia Pacific VR Gaming Market Size and Market Share by Players (2017 and 2018)

9 Central & South America VR Gaming Development Status and Outlook
    9.1 Central & South America VR Gaming Market Size (2013-2018)
    9.2 Central & South America VR Gaming Market Size and Market Share by Players (2017 and 2018)

10 Middle East & Africa VR Gaming Development Status and Outlook
    10.1 Middle East & Africa VR Gaming Market Size (2013-2018)
    10.2 Middle East & Africa VR Gaming Market Size and Market Share by Players (2017 and 2018)

11 Market Forecast by Regions, Type and Application (2018-2025)
    11.1 Global VR Gaming Market Size (Value) by Regions (2018-2025)
        11.1.1 North America VR Gaming Revenue and Growth Rate (2018-2025)
        11.1.2 Europe VR Gaming Revenue and Growth Rate (2018-2025)
        11.1.3 China VR Gaming Revenue and Growth Rate (2018-2025)
        11.1.4 Rest of Asia Pacific VR Gaming Revenue and Growth Rate (2018-2025)
        11.1.5 Central & South America VR Gaming Revenue and Growth Rate (2018-2025)
        11.1.6 Middle East & Africa VR Gaming Revenue and Growth Rate (2018-2025)
    11.2 Global VR Gaming Market Size (Value) by Type (2018-2025)
    11.3 Global VR Gaming Market Size by Application (2018-2025)

12 VR Gaming Market Dynamics
    12.1 VR Gaming Market Opportunities
    12.2 VR Gaming Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 VR Gaming Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 VR Gaming Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source


List of Tables and Figures

    Figure VR Gaming Product Scope
    Figure Global VR Gaming Market Size (Million USD) (2013-2018)
    Table Global VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Global VR Gaming Market Share by Regions in 2017
    Figure North America VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Europe VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure China VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Rest of Asia Pacific VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Central & South America VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Middle East & Africa VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Global VR Gaming Market Share by Type in 2017
    Figure Role Playing Game Market Size (Million USD) and Growth Rate (2013-2018)
    Figure First Person Shooting Game Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Real Time Strategy Game Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Action Game Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Other Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Global VR Gaming Market Share by Application in 2017
    Table Key Downstream Customer in PCs
    Figure VR Gaming Market Size (Million USD) and Growth Rate in PCs (2013-2018)
    Table Key Downstream Customer in Consoles
    Figure VR Gaming Market Size (Million USD) and Growth Rate in Consoles (2013-2018)
    Table Key Downstream Customer in Mobile Devices
    Figure VR Gaming Market Size (Million USD) and Growth Rate in Mobile Devices (2013-2018)
    Table Key Downstream Customer in Other
    Figure VR Gaming Market Size (Million USD) and Growth Rate in Other (2013-2018)
    Table VR Gaming Market Size (Million USD) by Players (2017 and 2018)
    Figure VR Gaming Market Size Share by Players in 2017
    Figure VR Gaming Market Size Share by Players in 2018
    Table Oculus VR Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Oculus VR (2013-2018)
    Figure Oculus VR VR Gaming Business Revenue Market Share in 2017
    Table Samsung Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Samsung (2013-2018)
    Figure Samsung VR Gaming Business Revenue Market Share in 2017
    Table Activision Blizzard Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Activision Blizzard (2013-2018)
    Figure Activision Blizzard VR Gaming Business Revenue Market Share in 2017
    Table Kopin Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Kopin (2013-2018)
    Figure Kopin VR Gaming Business Revenue Market Share in 2017
    Table HTC Basic Information List
    Table VR Gaming Business Revenue (Million USD) of HTC (2013-2018)
    Figure HTC VR Gaming Business Revenue Market Share in 2017
    Table Google Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Google (2013-2018)
    Figure Google VR Gaming Business Revenue Market Share in 2017
    Table Sony Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Sony (2013-2018)
    Figure Sony VR Gaming Business Revenue Market Share in 2017
    Table ZEISS International Basic Information List
    Table VR Gaming Business Revenue (Million USD) of ZEISS International (2013-2018)
    Figure ZEISS International VR Gaming Business Revenue Market Share in 2017
    Table Razer Basic Information List
    Table VR Gaming Business Revenue (Million USD) of Razer (2013-2018)
    Figure Razer VR Gaming Business Revenue Market Share in 2017
    Table FOVE Basic Information List
    Table VR Gaming Business Revenue (Million USD) of FOVE (2013-2018)
    Figure FOVE VR Gaming Business Revenue Market Share in 2017
    Table Valve Basic Information List
    Table Disney Basic Information List
    Table Electronic Arts Basic Information List
    Table AMD (Advanced Micro Devices) Basic Information List
    Table Facebook Basic Information List
    Table GoPro Basic Information List
    Table NVIDIA Basic Information List
    Table Qualcomm Technologies Basic Information List
    Table Global VR Gaming Market Size (Million USD) by Type (2013-2018)
    Figure Global VR Gaming Market Size Share by Type in 2013
    Figure Global VR Gaming Market Size Share by Type in 2014
    Figure Global VR Gaming Market Size Share by Type in 2015
    Figure Global VR Gaming Market Size Share by Type in 2016
    Figure Global VR Gaming Market Size Share by Type in 2017
    Figure Global VR Gaming Market Size Share by Type in 2018
    Table Global VR Gaming Market Size (Million USD) by Application (2013-2018)
    Figure Global VR Gaming Market Size (Million USD) by Application in 2013
    Figure Global VR Gaming Market Size (Million USD) by Application in 2014
    Figure Global VR Gaming Market Size (Million USD) by Application in 2015
    Figure Global VR Gaming Market Size (Million USD) by Application in 2016
    Figure Global VR Gaming Market Size (Million USD) by Application in 2017
    Figure Global VR Gaming Market Size (Million USD) by Application in 2018
    Table Top Consumer/End Users of VR Gaming
    Figure North America VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table North America VR Gaming Market Size (Million USD) by Players (2013-2018)
    Figure North America VR Gaming Market Size Share by Players in 2017
    Figure North America VR Gaming Market Size Share by Players in 2018
    Figure Europe VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Europe VR Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Europe VR Gaming Market Size Share by Players in 2017
    Figure Europe VR Gaming Market Size Share by Players in 2018
    Figure China VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table China VR Gaming Market Size (Million USD) by Players (2013-2018)
    Figure China VR Gaming Market Size Share by Players in 2017
    Figure China VR Gaming Market Size Share by Players in 2018
    Figure Rest of Asia Pacific VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Rest of Asia Pacific VR Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Rest of Asia Pacific VR Gaming Market Size Share by Players in 2017
    Figure Rest of Asia Pacific VR Gaming Market Size Share by Players in 2018
    Figure Central & South America VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Central & South America VR Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Central & South America VR Gaming Market Size Share by Players in 2017
    Figure Central & South America VR Gaming Market Size Share by Players in 2018
    Figure Middle East & Africa VR Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Middle East & Africa VR Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Middle East & Africa VR Gaming Market Size Share by Players in 2017
    Figure Middle East & Africa VR Gaming Market Size Share by Players in 2018
    Figure Global VR Gaming Market Size (Million USD) by Regions (2018-2025)
    Table Global VR Gaming Market Size (Million USD) by Regions (2018-2025)
    Figure Global VR Gaming Market Size Share by Regions in 2018
    Figure Global VR Gaming Market Size Share by Regions in 2025
    Figure North America VR Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Europe VR Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure China VR Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Rest of Asia Pacific VR Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Central & South America VR Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Middle East & Africa VR Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Table Global VR Gaming Market Size (Million USD) by Type (2018-2025)
    Figure Global VR Gaming Market Size Share by Type in 2018
    Figure Global VR Gaming Market Size Share by Type in 2025
    Table Global VR Gaming Market Size (Million USD) by Application (2018-2025)
    Figure Global VR Gaming Market Size (Million USD) by Application in 2018
    Figure Global VR Gaming Market Size (Million USD) by Application in 2025

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