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Your Position:Home > Entertainment > Entertainment > Global Virtual Reality (VR) Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

Global Virtual Reality (VR) Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

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Publishers:QYResearch

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License: single license enterprise license

Global Virtual Reality (VR) Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

Hard Copy: 3350 USD
PDF Copy (single user): 3350 USD
Enterprise wide License: 6700 USD
Pages: 115
Tables and Figures: 126
Published Date: Oct 2018
Publisher: QYR Service & Software Research Center
Contact: Tel: 1-6262952442; 86-10-82945717; Email: sales@qyresearch.com

Summary

In 2017, the global Virtual Reality (VR) Gaming market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of between 2018 and 2025.

This report studies the Virtual Reality (VR) Gaming market size by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

This report focuses on the global top players, covered
    Microsoft Corp.
    Sony Corp.
    Nintendo Co. Ltd
    Linden Labs
    Electronic Arts
    Facebook/ Oculus
    Samsung Electronics Co. Ltd.
    Google Inc.
    HTC Corporation
    Virtuix
    Leap Motion Inc
    Telsa Studios
    Qualcomm Inc
    VirZoom Inc
    Lucid VR
    ZEISS International
    Razer
    FOVE
    Oculus VR
    Activision Blizzard
    Disney
    AMD (Advanced Micro Devices)
    GoPro
    NVIDIA

Market segment by Regions/Countries, this report covers
    North America
    Europe
    China
    Rest of Asia Pacific
    Central & South America
    Middle East & Africa

Market segment by Type, the product can be split into
    Hardware
    Software

Market segment by Application, the market can be split into
    Gaming Console
    Desktop
    Smartphone

The study objectives of this report are:
    To study and forecast the market size of Virtual Reality (VR) Gaming in global market.
    To analyze the global key players, SWOT analysis, value and global market share for top players.
    To define, describe and forecast the market by type, end use and region.
    To analyze and compare the market status and forecast among global major regions.
    To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends and factors driving or inhibiting the market growth.
    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Virtual Reality (VR) Gaming are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Raw material suppliers
Distributors/traders/wholesalers/suppliers
Regulatory bodies, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade associations and industry bodies
End-use industries

Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Further breakdown of Virtual Reality (VR) Gaming market on basis of the key contributing countries.
Detailed analysis and profiling of additional market players.


Table of Contents

Virtual Reality (VR) Gaming Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Virtual Reality (VR) Gaming
    1.1 Virtual Reality (VR) Gaming Market Overview
        1.1.1 Virtual Reality (VR) Gaming Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Virtual Reality (VR) Gaming Market Size and Analysis by Regions
        1.2.1 North America
        1.2.2 Europe
        1.2.3 China
        1.2.4 Rest of Asia Pacific
        1.2.5 Central & South America
        1.2.6 Middle East & Africa
    1.3 Virtual Reality (VR) Gaming Market by Type
        1.3.1 Hardware
        1.3.2 Software
    1.4 Virtual Reality (VR) Gaming Market by End Users/Application
        1.4.1 Gaming Console
        1.4.2 Desktop
        1.4.3 Smartphone

2 Global Virtual Reality (VR) Gaming Competition Analysis by Players
    2.1 Virtual Reality (VR) Gaming Market Size (Value) by Players (2017 and 2018)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 Microsoft Corp.
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.1.5 Recent Developments
    3.2 Sony Corp.
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.2.5 Recent Developments
    3.3 Nintendo Co. Ltd
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.3.5 Recent Developments
    3.4 Linden Labs
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.4.5 Recent Developments
    3.5 Electronic Arts
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.5.5 Recent Developments
    3.6 Facebook/ Oculus
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.6.5 Recent Developments
    3.7 Samsung Electronics Co. Ltd.
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.7.5 Recent Developments
    3.8 Google Inc.
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.8.5 Recent Developments
    3.9 HTC Corporation
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.9.5 Recent Developments
    3.10 Virtuix
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Virtual Reality (VR) Gaming Revenue (Value) (2013-2018)
        3.10.5 Recent Developments
    3.11 Leap Motion Inc
    3.12 Telsa Studios
    3.13 Qualcomm Inc
    3.14 VirZoom Inc
    3.15 Lucid VR
    3.16 ZEISS International
    3.17 Razer
    3.18 FOVE
    3.19 Oculus VR
    3.20 Activision Blizzard
    3.21 Disney
    3.22 AMD (Advanced Micro Devices)
    3.23 GoPro
    3.24 NVIDIA

4 Global Virtual Reality (VR) Gaming Market Size by Type and Application (2013-2018)
    4.1 Global Virtual Reality (VR) Gaming Market Size by Type (2013-2018)
    4.2 Global Virtual Reality (VR) Gaming Market Size by Application (2013-2018)
    4.3 Potential Application of Virtual Reality (VR) Gaming in Future
    4.4 Top Consumer/End Users of Virtual Reality (VR) Gaming

5 North America Virtual Reality (VR) Gaming Development Status and Outlook
    5.1 North America Virtual Reality (VR) Gaming Market Size (2013-2018)
    5.2 North America Virtual Reality (VR) Gaming Market Size and Market Share by Players (2017 and 2018)

6 Europe Virtual Reality (VR) Gaming Development Status and Outlook
    6.1 Europe Virtual Reality (VR) Gaming Market Size (2013-2018)
    6.2 Europe Virtual Reality (VR) Gaming Market Size and Market Share by Players (2017 and 2018)

7 China Virtual Reality (VR) Gaming Development Status and Outlook
    7.1 China Virtual Reality (VR) Gaming Market Size (2013-2018)
    7.2 China Virtual Reality (VR) Gaming Market Size and Market Share by Players (2017 and 2018)

8 Rest of Asia Pacific Virtual Reality (VR) Gaming Development Status and Outlook
    8.1 Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size (2013-2018)
    8.2 Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size and Market Share by Players (2017 and 2018)

9 Central & South America Virtual Reality (VR) Gaming Development Status and Outlook
    9.1 Central & South America Virtual Reality (VR) Gaming Market Size (2013-2018)
    9.2 Central & South America Virtual Reality (VR) Gaming Market Size and Market Share by Players (2017 and 2018)

10 Middle East & Africa Virtual Reality (VR) Gaming Development Status and Outlook
    10.1 Middle East & Africa Virtual Reality (VR) Gaming Market Size (2013-2018)
    10.2 Middle East & Africa Virtual Reality (VR) Gaming Market Size and Market Share by Players (2017 and 2018)

11 Market Forecast by Regions, Type and Application (2018-2025)
    11.1 Global Virtual Reality (VR) Gaming Market Size (Value) by Regions (2018-2025)
        11.1.1 North America Virtual Reality (VR) Gaming Revenue and Growth Rate (2018-2025)
        11.1.2 Europe Virtual Reality (VR) Gaming Revenue and Growth Rate (2018-2025)
        11.1.3 China Virtual Reality (VR) Gaming Revenue and Growth Rate (2018-2025)
        11.1.4 Rest of Asia Pacific Virtual Reality (VR) Gaming Revenue and Growth Rate (2018-2025)
        11.1.5 Central & South America Virtual Reality (VR) Gaming Revenue and Growth Rate (2018-2025)
        11.1.6 Middle East & Africa Virtual Reality (VR) Gaming Revenue and Growth Rate (2018-2025)
    11.2 Global Virtual Reality (VR) Gaming Market Size (Value) by Type (2018-2025)
    11.3 Global Virtual Reality (VR) Gaming Market Size by Application (2018-2025)

12 Virtual Reality (VR) Gaming Market Dynamics
    12.1 Virtual Reality (VR) Gaming Market Opportunities
    12.2 Virtual Reality (VR) Gaming Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Virtual Reality (VR) Gaming Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Virtual Reality (VR) Gaming Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source


List of Tables and Figures

    Figure Virtual Reality (VR) Gaming Product Scope
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) (2013-2018)
    Table Global Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Global Virtual Reality (VR) Gaming Market Share by Regions in 2017
    Figure North America Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Europe Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure China Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Central & South America Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Middle East & Africa Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Figure Global Virtual Reality (VR) Gaming Market Share by Type in 2017
    Figure Hardware Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Software Market Size (Million USD) and Growth Rate (2013-2018)
    Figure Global Virtual Reality (VR) Gaming Market Share by Application in 2017
    Table Key Downstream Customer in Gaming Console
    Figure Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate in Gaming Console (2013-2018)
    Table Key Downstream Customer in Desktop
    Figure Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate in Desktop (2013-2018)
    Table Key Downstream Customer in Smartphone
    Figure Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate in Smartphone (2013-2018)
    Table Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2017 and 2018)
    Figure Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Table Microsoft Corp. Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Microsoft Corp. (2013-2018)
    Figure Microsoft Corp. Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Sony Corp. Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Sony Corp. (2013-2018)
    Figure Sony Corp. Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Nintendo Co. Ltd Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Nintendo Co. Ltd (2013-2018)
    Figure Nintendo Co. Ltd Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Linden Labs Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Linden Labs (2013-2018)
    Figure Linden Labs Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Electronic Arts Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Electronic Arts (2013-2018)
    Figure Electronic Arts Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Facebook/ Oculus Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Facebook/ Oculus (2013-2018)
    Figure Facebook/ Oculus Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Samsung Electronics Co. Ltd. Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Samsung Electronics Co. Ltd. (2013-2018)
    Figure Samsung Electronics Co. Ltd. Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Google Inc. Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Google Inc. (2013-2018)
    Figure Google Inc. Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table HTC Corporation Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of HTC Corporation (2013-2018)
    Figure HTC Corporation Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Virtuix Basic Information List
    Table Virtual Reality (VR) Gaming Business Revenue (Million USD) of Virtuix (2013-2018)
    Figure Virtuix Virtual Reality (VR) Gaming Business Revenue Market Share in 2017
    Table Leap Motion Inc Basic Information List
    Table Telsa Studios Basic Information List
    Table Qualcomm Inc Basic Information List
    Table VirZoom Inc Basic Information List
    Table Lucid VR Basic Information List
    Table ZEISS International Basic Information List
    Table Razer Basic Information List
    Table FOVE Basic Information List
    Table Oculus VR Basic Information List
    Table Activision Blizzard Basic Information List
    Table Disney Basic Information List
    Table AMD (Advanced Micro Devices) Basic Information List
    Table GoPro Basic Information List
    Table NVIDIA Basic Information List
    Table Global Virtual Reality (VR) Gaming Market Size (Million USD) by Type (2013-2018)
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2013
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2014
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2015
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2016
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2017
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2018
    Table Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application (2013-2018)
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2013
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2014
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2015
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2016
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2017
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2018
    Table Top Consumer/End Users of Virtual Reality (VR) Gaming
    Figure North America Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table North America Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2013-2018)
    Figure North America Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure North America Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Figure Europe Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Europe Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Europe Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure Europe Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Figure China Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table China Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2013-2018)
    Figure China Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure China Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Figure Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure Rest of Asia Pacific Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Figure Central & South America Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Central & South America Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Central & South America Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure Central & South America Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Figure Middle East & Africa Virtual Reality (VR) Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
    Table Middle East & Africa Virtual Reality (VR) Gaming Market Size (Million USD) by Players (2013-2018)
    Figure Middle East & Africa Virtual Reality (VR) Gaming Market Size Share by Players in 2017
    Figure Middle East & Africa Virtual Reality (VR) Gaming Market Size Share by Players in 2018
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Regions (2018-2025)
    Table Global Virtual Reality (VR) Gaming Market Size (Million USD) by Regions (2018-2025)
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Regions in 2018
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Regions in 2025
    Figure North America Virtual Reality (VR) Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Europe Virtual Reality (VR) Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure China Virtual Reality (VR) Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Rest of Asia Pacific Virtual Reality (VR) Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Central & South America Virtual Reality (VR) Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Figure Middle East & Africa Virtual Reality (VR) Gaming Revenue (Million USD) and Growth Rate (2018-2025)
    Table Global Virtual Reality (VR) Gaming Market Size (Million USD) by Type (2018-2025)
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2018
    Figure Global Virtual Reality (VR) Gaming Market Size Share by Type in 2025
    Table Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application (2018-2025)
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2018
    Figure Global Virtual Reality (VR) Gaming Market Size (Million USD) by Application in 2025

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