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Your Position:Home > Entertainment > Entertainment > Global Animation, VFX & Game Market Size, Status and Forecast 2023

Global Animation, VFX & Game Market Size, Status and Forecast 2023

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License: single license enterprise license

Global Animation, VFX & Game Market Size, Status and Forecast 2023

Hard Copy: 3300 USD
PDF Copy (single user): 3300 USD
Enterprise wide License: 6600 USD
Pages: 146
Tables and Figures: 153
Published Date: Nov. 2018
Publisher: QYR Digital & Entertainment Research Center
Contact: Tel: 001-6262952442 0086-1082945717; Email: sales@qyresearch.com

Summary

According to the database of QYR Digital & Entertainment Research Center, the global Animation, VFX & Games markets has a total value of $302596 million back in 2013, and increased to $376055 million in 2017. We made a series of functional calculation and deduced the past 5 year’s data with scientific model. Finally, we made the prediction that the value of Animation, VFX & Games markets can be $452908 million by 2023.The CAGR of the Animation, VFX & Games market is 2.64%, during the period of 2018 and 2023.

The major players in global market include 
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Geographically, this report split global into several key Regions, with, revenue (million USD), market share and growth rate of Animation, VFX & Game for these regions, from 2013 to 2023 (forecast)
United States
Japan
India
EU
China
Southeast Asia
ROW

On the basis of product/service, the Animation, VFX & Game market is primarily split into 
Animation & VFX
Game & VFX

On the basis on the end users/application, this report covers 
Anime 
Film 
Video Game

Data including (both global and regions): Revenue (M USD), Market Share, etc.

 
Table of Contents

1 Industry Overview 1
1.1 Animation, VFX & Game Market Overview 1
1.1.1 Animation, VFX & Game Product Scope 1
1.1.2 Market Status and Outlook 2
1.2 Global Animation, VFX & Game Market Size and Analysis by Regions (2013-2018) 3
1.2.1 United States Animation, VFX & Game Market Status and Outlook 4
1.2.2 EU Animation, VFX & Game Market Status and Outlook 5
1.2.3 Japan Animation, VFX & Game Market Status and Outlook 6
1.2.4 China Animation, VFX & Game Market Status and Outlook 7
1.2.5 India Animation, VFX & Game Market Status and Outlook 8
1.2.6 Southeast Asia Animation, VFX & Game Market Status and Outlook 9
1.3 Classification of Animation, VFX & Game by Product 10
1.3.1 Global Animation, VFX & Game Revenue (Million USD) Comparison by Product (2013-2023) 10
1.3.2 Global Animation, VFX & Game Revenue (Million USD) Market Share (%) by Product/Service in 2018 11
1.3.3 Animation & VFX 11
1.3.4 Game & VFX 12
1.4 Animation, VFX & Game Market by End Users/Application 13
1.4.1 Anime 14
1.4.2 Film 15
1.4.3 Video Game 16
2 Global Animation, VFX & Game Competition Analysis by Players 17
2.1 Global Animation, VFX & Game Market Size (Million USD) (Million USD) by Players (2013-2018) 17
2.2 Competitive Status and Trend 19
2.2.1 Market Concentration Rate 19
2.2.2 Mergers & Acquisitions, Expansion 19
3 Company (Top Players) Profiles and Key Data 23
3.1 Tencent (CN) 23
3.1.1 Company Profile 23
3.1.2 Main Business/Business Overview 25
3.1.3 Products, Services and Solutions 25
3.1.4 Tencent Animation, VFX & Game Revenue (Million USD) (2016-2017) 26
3.1.5 Contact Information 27
3.2 Sony (JP) 27
3.2.1 Company Profile 27
3.2.2 Main Business/Business Overview 29
3.2.3 Products, Services and Solutions 29
3.2.4 Sony Animation, VFX & Game Revenue (Million USD) (2016-2017) 30
3.2.5 Contact Information 31
3.3 Activision Blizzard (US) 31
3.3.1 Company Profile 31
3.3.2 Main Business/Business Overview 32
3.3.3 Products, Services and Solutions 33
3.3.4 Activision Blizzard Animation, VFX & Game Revenue (Million USD) (2016-2017) 33
3.3.5 Contact Information 35
3.4 Microsoft (US) 35
3.4.1 Company Profile 35
3.4.2 Main Business/Business Overview 37
3.4.3 Products, Services and Solutions 37
3.4.4 Microsoft Animation, VFX & Game Revenue (Million USD) (2016-2017) 38
3.4.5 Contact Information 39
3.5 Nintendo (JP) 39
3.5.1 Company Profile 39
3.5.2 Main Business/Business Overview 40
3.5.3 Products, Services and Solutions 40
3.5.4 Nintendo Animation, VFX & Game Revenue (Million USD) (2016-2017) 43
3.5.5 Contact Information 44
3.6 Netease (CN) 44
3.6.1 Company Profile 44
3.6.2 Main Business/Business Overview 45
3.6.3 Products, Services and Solutions 46
3.6.4 Netease Animation, VFX & Game Revenue (Million USD) (2016-2017) 47
3.6.5 Contact Information 48
3.7 Walt Disney Animation Studios (US) 48
3.7.1 Company Profile 48
3.7.2 Main Business/Business Overview 50
3.7.3 Products, Services and Solutions 50
3.7.4 Walt Disney Animation Studios Animation, VFX & Game Revenue (Million USD) (2016-2017) 51
3.7.5 Contact Information 53
3.8 NBCUniversal (US) 53
3.8.1 Company Profile 53
3.8.2 Main Business/Business Overview 55
3.8.3 Products, Services and Solutions 55
3.8.4 NBCUniversal Animation, VFX & Game Revenue (Million USD) (2016-2017) 56
3.8.5 Contact Information 58
3.9 Warner Bros (US) 58
3.9.1 Company Profile 58
3.9.2 Main Business/Business Overview 59
3.9.3 Products, Services and Solutions 60
3.9.4 Warner Bros Animation, VFX & Game Revenue (Million USD) (2016-2017) 60
3.9.5 Contact Information 61
3.10 Framestore (UK) 62
3.10.1 Company Profile 62
3.10.2 Main Business/Business Overview 63
3.10.3 Products, Services and Solutions 63
3.10.4 Framestore Animation, VFX & Game Revenue (Million USD) (2016-2017) 64
3.10.5 Contact Information 65
3.11 TOEI ANIMATION (JP) 66
3.11.1 Company Profile 66
3.11.2 Main Business/Business Overview 67
3.11.3 Products, Services and Solutions 67
3.11.4 TOEI ANIMATION Animation, VFX & Game Revenue (Million USD) (2016-2017) 68
3.11.5 Contact Information 69
4 Global Animation, VFX & Game Market Size (Million USD) by Application and Classification (2013-2018) 70
4.1 Global Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 70
4.2 Global Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 72
4.3 Top Consumer / End Users of Animation, VFX & Game 74
5 United States Animation, VFX & Game Development Status and Outlook 75
5.1 United States Animation, VFX & Game Market Size (Million USD) (2013-2018) 75
5.2 United States Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 75
5.3 United States Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 77
6 EU Animation, VFX & Game Development Status and Outlook 80
6.1 EU Animation, VFX & Game Market Size (Million USD) (2013-2018) 80
6.2 EU Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 80
6.3 EU Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 82
7 Japan Animation, VFX & Game Development Status and Outlook 85
7.1 Japan Animation, VFX & Game Market Size (Million USD) (2013-2018) 85
7.2 Japan Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 85
7.3 Japan Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 87
8 China Animation, VFX & Game Development Status and Outlook 90
8.1 China Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018) 90
8.2 China Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 90
8.3 China Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 92
9 India Animation, VFX & Game Development Status and Outlook 95
9.1 India Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018) 95
9.2 India Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 95
9.3 India Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 97
10 Southeast Asia Animation, VFX & Game Development Status and Outlook 100
10.1 Southeast Asia Animation, VFX & Game Market Size (Million USD) and Forecast (2013-2018) 100
10.2 Southeast Asia Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 100
10.3 Southeast Asia Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 102
11 Market Forecast by Regions, Product and Application (2018-2023) 105
11.1 Global Animation, VFX & Game Market Size (Million USD) (Million USD) by Regions (2018-2023) 105
11.1.1 United States Animation, VFX & Game Revenue and Growth Rate (2018-2023) 108
11.1.2 EU Animation, VFX & Game Revenue and Growth Rate (2018-2023) 109
11.1.3 China Animation, VFX & Game Revenue and Growth Rate (2018-2023) 110
11.1.4 Japan Animation, VFX & Game Revenue and Growth Rate (2018-2023) 111
11.1.5 Southeast Asia Animation, VFX & Game Revenue and Growth Rate (2018-2023) 112
11.1.6 India Animation, VFX & Game Revenue and Growth Rate (2018-2023) 113
11.2 Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023) 113
11.3 Global Animation, VFX & Game Market Size by Product (2018-2023) 115
12 Animation, VFX & Game Market Dynamics / Trend Analysis 117
12.1 Animation Industry Trend 117
12.1.1 Technology Disappearing From View 117
12.1.2 New Distribution Platforms Are Driving Demand 117
12.1.3 Digital Imagery Is Invading The Physical World 117
12.1.4 Globally Distributed Workflow Is Transforming Teamwork 118
12.1.5 New Voices Are Joining The Conversation 118
12.2 VFX Industry Trend 118
12.3 Game Industry Trend 119
12.3.1 AR Is The New VR 119
12.3.2 Games As Service 119
12.3.3 Getting Discovered 119
12.3.4 Fighting Toxicity 120
13 Market Effect Factors Analysis 121
13.1 VFX Market 121
13.1.1 VFX Market Drivers 121
13.1.2 VFX Market Opportunities 122
13.2 External Environmental Change 122
13.2.1 Economic Fluctuations 122
13.2.2 Other Risk Factors 124
14 Research Finding /Conclusion 125
15 Methodology and Data Source 126
15.1 Methodology/Research Approach 126
15.1.1 Research Programs/Design 126
15.1.2 Market Size Estimation 127
15.1.3 Market Breakdown and Data Triangulation 128
15.2 Data Source 129
15.2.1 Secondary Sources 129
15.2.2 Primary Sources 130
15.3 Disclaimer 131
15.4 Author List 132


 
List of Tables and Figures

Figure Picture of Animation, VFX & Game 2
Figure Global Animation, VFX & Game Market Size (Million USD) Status and Outlook (2013-2023) 3
Table Global Market Animation, VFX & Game Revenue (Million USD) Comparison by Regions 2013-2023 3
Figure Global Animation, VFX & Game Market Share by Regions (2013-2018) 4
Figure United States Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 5
Figure EU Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 6
Figure Japan Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 7
Figure China Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 8
Figure India Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 9
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 10
Table Global Animation, VFX & Game Revenue (Million USD) Comparison by Product (2013-2023) 10
Figure Global Animation, VFX & Game Revenue Market Share (%) by Product/Service in 2018 11
Figure Picture of Animation & VFX 12
Figure Picture of Game & VFX 13
Table Global Animation, VFX & Game Market Size (Million USD) Comparison by Application (2013-2023) 13
Figure Global Animation, VFX & Game Market Share by Application in 2018 14
Figure Anime Case Studies 15
Figure Film Case Studies 15
Figure Video Game Case Studies 16
Table Global Animation, VFX & Game Revenue (Million USD) by Players (2016-2017) 17
Table Global Animation, VFX & Game Revenue Market Share (%) by Players (2013-2018) 17
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Players in 2017 18
Figure Top 5 Revenue Market Concentration Rate in 2017 19
Table Mergers & Acquisitions, Expansion Plans 20
Table Tencent Basic Information List 23
Table Main Business/Business Overview of Tencent 25
Table Animation, VFX & Game Business Revenue of Tencent (2016-2017) 26
Figure Tencent Animation, VFX & Game Business Revenue Growth Rate 26
Figure Tencent Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 27
Table Sony Basic Information List 27
Table Main Business/Business Overview of Sony 29
Table Animation, VFX & Game Business Revenue of Sony (2016-2017) 30
Figure Sony Animation, VFX & Game Business Revenue Growth Rate 30
Figure Sony Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 31
Table Activision Blizzard Basic Information List 31
Table Main Business/Business Overview of Activision Blizzard 32
Table Animation, VFX & Game Business Revenue of Activision Blizzard (2016-2017) 34
Figure Activision Blizzard Animation, VFX & Game Business Revenue Growth Rate 34
Figure Activision Blizzard Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 35
Table Microsoft Basic Information List 35
Table Main Business/Business Overview of Microsoft 37
Table Animation, VFX & Game Business Revenue of Microsoft (2016-2017) 38
Figure Microsoft Animation, VFX & Game Business Revenue Growth Rate 38
Figure Microsoft Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 39
Table Nintendo Basic Information List 39
Table Main Business/Business Overview of Nintendo 40
Table Animation, VFX & Game Business Revenue of Nintendo (2016-2017) 43
Figure Nintendo Animation, VFX & Game Business Revenue Growth Rate 43
Figure Nintendo Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 44
Table Netease Basic Information List 44
Table Main Business/Business Overview of Netease 45
Table Animation, VFX & Game Business Revenue of Netease (2016-2017) 47
Figure Netease Animation, VFX & Game Business Revenue Growth Rate 47
Figure Netease Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 48
Table Walt Disney Animation Studios Basic Information List 48
Table Main Business/Business Overview of Walt Disney Animation Studios 50
Table Animation, VFX & Game Business Revenue of Walt Disney Animation Studios (2016-2017) 51
Figure Walt Disney Animation Studios Animation, VFX & Game Business Revenue Growth Rate 52
Figure Walt Disney Animation Studios Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 52
Table NBCUniversal Basic Information List 53
Table Main Business/Business Overview of NBCUniversal 55
Table Animation, VFX & Game Business Revenue of NBCUniversal (2016-2017) 56
Figure NBCUniversal Animation, VFX & Game Business Revenue Growth Rate 57
Figure NBCUniversal Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 57
Table Warner Bros Basic Information List 58
Table Main Business/Business Overview of Warner Bros 59
Table Animation, VFX & Game Business Revenue of Warner Bros (2016-2017) 60
Figure Warner Bros Animation, VFX & Game Business Revenue Growth Rate 61
Figure Warner Bros Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 61
Table Framestore Basic Information List 62
Table Main Business/Business Overview of Framestore 63
Table Animation, VFX & Game Business Revenue of Framestore (2016-2017) 64
Figure Framestore Animation, VFX & Game Business Revenue Growth Rate 65
Figure Framestore Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 65
Table TOEI ANIMATION Basic Information List 66
Table Main Business/Business Overview of TOEI ANIMATION 67
Table Animation, VFX & Game Business Revenue of TOEI ANIMATION (2016-2017) 68
Figure TOEI ANIMATION Animation, VFX & Game Business Revenue Growth Rate 68
Figure TOEI ANIMATION Animation, VFX & Game Business Revenue Market Share (%) (2016-2017) 69
Table Global Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 70
Figure Global Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 71
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 72
Table Global Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 72
Figure Global Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 73
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 74
Figure United States Animation, VFX & Game Market Size (Million USD) and Growth Rate (2013-2018) 75
Table United States Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 76
Figure United States Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 76
Figure United States Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 77
Table United States Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 77
Figure United States Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 78
Figure United States Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 79
Figure EU Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018) 80
Table EU Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 80
Figure EU Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 81
Figure EU Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 82
Table EU Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 82
Figure EU Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 83
Figure EU Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 84
Figure Japan Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018) 85
Table Japan Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 85
Figure Japan Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 86
Figure Japan Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 87
Table Japan Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 87
Figure Japan Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 88
Figure Japan Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 89
Figure China Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018) 90
Table China Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 90
Figure China Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 91
Figure China Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 92
Table China Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 92
Figure China Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 93
Figure China Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 94
Figure India Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018) 95
Table India Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 95
Figure India Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 96
Figure India Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 97
Table India Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 97
Figure India Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 98
Figure India Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 99
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) and Growth Rate by Regions (2013-2018) 100
Table Southeast Asia Animation, VFX & Game Market Size (Million USD) by Application (2013-2018) 101
Figure Southeast Asia Animation, VFX & Game Revenue Market Share (%) by Application (2013-2018) 101
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) Share by Application in 2017 102
Table Southeast Asia Animation, VFX & Game Market Size (Million USD) by Classification (2013-2018) 102
Figure Southeast Asia Animation, VFX & Game Revenue Market Share (%) by Classification (2013-2018) 103
Figure Southeast Asia Animation, VFX & Game Market Size (Million USD) Share by Classification in 2017 104
Figure Global Animation, VFX & Game Market Size (Million USD) and Growth Rate (Value) (2018-2023) 105
Table Global Animation, VFX & Game Market Size (Million USD) by Regions (2018-2023) 105
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Regions (2018-2023) 106
Figure Global Animation, VFX & Game Market Size (Million USD) Share by Regions in 2023 107
Figure United States Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023) 108
Figure EU Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023) 109
Figure China Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023) 110
Figure Japan Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023) 111
Figure Southeast Asia Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023) 112
Figure India Animation, VFX & Game Revenue (Million USD) and Growth Rate (2018-2023) 113
Table Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023) 113
Figure Global Animation, VFX & Game Market Size (Million USD) by Application (2018-2023) 114
Figure Global Animation, VFX & Game Market Size (Million USD) by Application in 2023 115
Table Global Animation, VFX & Game Market Size by Product (2018-2023) 115
Figure Global Animation, VFX & Game Market Size by Product (2018-2023) 116
Figure Global Animation, VFX & Game Market Size by Product in 2023 116
Table Market Top Trends 118
Table Market Drivers 121
Table Market Opportunities 122
Figure World Real GDP Growth Rate Map 123
Table Major Region Real GDP Growth Rate (%) 123
Table Research Programs/Design for This Report 126
Figure Bottom-up and Top-down Approaches for This Report 128
Figure Data Triangulation 129
Table Key Data Information from Secondary Sources 130
Table Key Data Information from Primary Sources 131

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